- Oleg Skugarevsky
- Marat Assanovich
- Andrew Sokol
- Mikhail Kaspartov
Digital Therapy: The Impact of Goodville Game on Anxiety Reduction
The study investigates the effectiveness of the Goodville game in reducing anxiety levels among its players. Using data collected from April 2021 to September 2022, the study involved 1600 participants, predominantly female (88.5%), from the United States (71%) and the United Kingdom (29%), with ages ranging from 18 to 76 and an average age of 41.67 years.
- Marat Assanovich
- Andrew Sokol
- Mikhail Kaspartov
- Oleg Skugarevsky
Psychometric Approaches for Analyzing Mobile Psychological Data: Which One is Best?
This article explores the application of psychometric methods in mental health assessments conducted through mobile applications. Its primary objective is to identify the most effective psychometric approach for processing mobile psychological data.
- Oleg Skugarevsky
- Marat Assanovich
- Mikhail Kaspartov
- Andrew Sokol
Promoting Emotional Well-being through Gaming: The Effect of the Goodville Farm Game on Depression Symptoms
This article presents a comprehensive review on the influence of the Goodville farm game on depression symptoms, with the aim of evaluating mobile games as effective tools for...
- Marat Assanovich
- Alexey Skugarevsky
- Mikhail Kaspartov
- Andrew Sokol
User Engagement in Goodville Spatial Working Memory Task
Working memory(WM) is a crucial cognitive function that involves the preservation and active modification of information, and it goes beyond short-term memory...