The severity of depressive symptoms among players in different countries
Marat Assanovich
Oleg Skugarevsky
Mikhail Kaspartov
Andrew Sokol
Do Goodville players from different countries differ in the severity of their depressive symptoms? To answer this question, we did a comparative study of the players' responses in 41 countries using the PHQ-8 questionnaire integrated into the Goodville game, which assesses the presence and severity of depression among the players. The results of the study are shown in the figure below.
Rank assessments of the severity of depression
The figure shows the average results received from the player populations of different countries using the PHQ-8 survey. The minimum population size was at least 1,000 respondents, the maximum was 128,000 players. So, how were players from different countries grouped based on the severity of their depressive symptoms? Players from the Philippines, Mexico, and Argentina are, reportedly, the least depressed. Players from Switzerland, Singapore, Portugal, the Netherlands, the United States, New Zealand, Belgium, and Austria show slightly more depressive symptoms.
In third place in terms of severity of depression are players from Germany, Canada, France, Russia, Australia, Belarus, Ukraine, Spain, Malaysia, Denmark, the Czech Republic, Ireland, Sweden, India, Romania and Norway. The tendency to increased severity of depressive symptoms was noticed among the players of Hungary, Japan, Thailand, Brazil, Greece, South Korea, and Serbia (4th place). Players in the UK, Israel, Italy, Iran, Poland, Turkey, and Vietnam reported to be the most depressed (5th place).
We would like to note that the differences in the severity of depression between most countries are not clearly defined, but mostly smooth. Significant differences can be seen between the countries with the lowest depression severity (Philippines, Mexico, Argentina, Switzerland, Singapore) and those with the highest severity of depressive symptoms (Vietnam, Turkey, Poland, Iran, Italy).
More articles
Oleg Skugarevsky
Marat Assanovich
Andrew Sokol
Mikhail Kaspartov
Digital Therapy: The Impact of Goodville Game on Anxiety Reduction
The study investigates the effectiveness of the Goodville game in reducing anxiety levels among its players. Using data collected from April 2021 to September 2022, the study involved 1600 participants, predominantly female (88.5%), from the United States (71%) and the United Kingdom (29%), with ages ranging from 18 to 76 and an average age of 41.67 years.
Marat Assanovich
Andrew Sokol
Mikhail Kaspartov
Oleg Skugarevsky
Psychometric Approaches for Analyzing Mobile Psychological Data: Which One is Best?
This article explores the application of psychometric methods in mental health assessments conducted through mobile applications. Its primary objective is to identify the most effective psychometric approach for processing mobile psychological data.
Oleg Skugarevsky
Marat Assanovich
Mikhail Kaspartov
Andrew Sokol
Promoting Emotional Well-being through Gaming: The Effect of the Goodville Farm Game on Depression Symptoms
This article presents a comprehensive review on the influence of the Goodville farm game on depression symptoms, with the aim of evaluating mobile games as effective tools for...
Marat Assanovich
Alexey Skugarevsky
Mikhail Kaspartov
Andrew Sokol
User Engagement in Goodville Spatial Working Memory Task
Working memory(WM) is a crucial cognitive function that involves the preservation and active modification of information, and it goes beyond short-term memory...
Download now
We want you to truly experience Goodville
To launch the web version, you’ll need to download about 650 MB.
This ensures the full experience — visuals, sounds and atmosphere — just as we designed it.